|
| The menu now features new effects. |
While some elements from earlier builds were preserved, the new version introduces several important systems and gameplay improvements.
Save System
One of the most notable additions is the implementation of a save system. Players can now keep track of their progress more easily, allowing them to return to their game without having to start everything from scratch. This makes longer play sessions much more practical and brings the project closer to the level of polish expected from a full PSX title.
Archievements
New HUD
The in-game HUD has also received a significant overhaul. One of the most noticeable improvements is the addition of the power usage blocks, which visually represent electricity consumption during gameplay, just like in the original game. The button used to cancel phone calls has also been repositioned, and the current night and time are now displayed in the upper-right corner, matching the layout seen in the original version. As a result, the interface has seen a major visual improvement, and the HUD presentation is now virtually identical to the original game.
You can see the differences between the previous and current versions in the comparison images below.
Previous version (v1.3.1)
|
Updated version (1.4.0)
|
Other Changes
In addition to these major additions, several other gameplay and technical changes have been implemented:
-
A new and polished Custom Night system.
-
Star rewards have been added.
-
Night 5, 6 and 7 are now separated.
-
Freddy has received additional sound effects, and his AI has been completely reworked.
-
The other animatronics have also received AI adjustments (they now behave more like the original).
-
Golden Freddy now spawns less frequently.
-
Little changes to the office environment.
Several issues from previous versions have also been addressed:
-
Numerous bugs from older builds have been fixed.
-
The achievements can no longer be exploited.
In conclusion, version 1.4.0 of Five Nights at Freddy’s PSX represents an important milestone for the project. The game has been rebuilt from the ground up, resulting in a cleaner structure and improved performance, while also freeing valuable RAM space that will allow the developer to introduce new features in the future. Major additions such as the save system, the achievement system, and the redesigned HUD (now closely matching the original game) greatly improve both the usability and authenticity of the experience.
Alongside these major changes, the update also introduces a variety of gameplay improvements and adjustments, including a polished Custom Night system, adjustments to the behavior of the animatronics, and other small changes. Several bugs from previous versions have also been fixed, making the game more stable overall. Although development is currently paused, this update clearly lays the foundation for the future of the project.
For more information, you can check the main article about the game or the official post from the developer.