10.3.26

FNAF PSX 1.4.0 Update: Full Rewrite, Saves, Achievements and Major Improvements

The menu now features new effects.
Hello everyone! A couple of weeks ago, Soeiz released a new update for the acclaimed Five Nights at Freddy’s PSX project. Version 1.4.0 (the developer has internally named it 1.0.0 RE) represents a significant milestone for the game, as it is primarily a complete rewrite of the previous 1.3.1 version, rebuilt from the ground up with improved structure and optimization. These changes have also allowed the developer to free up additional RAM, creating more headroom for future improvements and features planned for the project.

While some elements from earlier builds were preserved, the new version introduces several important systems and gameplay improvements.

 

Save System 

One of the most notable additions is the implementation of a save system. Players can now keep track of their progress more easily, allowing them to return to their game without having to start everything from scratch. This makes longer play sessions much more practical and brings the project closer to the level of polish expected from a full PSX title.

 

Archievements


Another major addition is the introduction of an achievement system. This new feature allows players to track specific accomplishments within the game and set their own challenges while playing. These range from simply surviving certain nights to triggering hidden easter eggs, encouraging players to explore every detail of the experience. It adds an extra layer of replayability, encouraging players to explore different strategies and fully experience everything the game has to offer.

 

New HUD 

The in-game HUD has also received a significant overhaul. One of the most noticeable improvements is the addition of the power usage blocks, which visually represent electricity consumption during gameplay, just like in the original game. The button used to cancel phone calls has also been repositioned, and the current night and time are now displayed in the upper-right corner, matching the layout seen in the original version. As a result, the interface has seen a major visual improvement, and the HUD presentation is now virtually identical to the original game.

You can see the differences between the previous and current versions in the comparison images below.

Previous version (v1.3.1)
Updated version (1.4.0)

 

Other Changes 

In addition to these major additions, several other gameplay and technical changes have been implemented:

  • A new and polished Custom Night system.

  • Star rewards have been added.

  • Night 5, 6 and 7 are now separated.

  • Freddy has received additional sound effects, and his AI has been completely reworked.

  • The other animatronics have also received AI adjustments (they now behave more like the original).

  • Golden Freddy now spawns less frequently.

  • Little changes to the office environment.

Several issues from previous versions have also been addressed:

  • Numerous bugs from older builds have been fixed.

  • The achievements can no longer be exploited.


 

In conclusion, version 1.4.0 of Five Nights at Freddy’s PSX represents an important milestone for the project. The game has been rebuilt from the ground up, resulting in a cleaner structure and improved performance, while also freeing valuable RAM space that will allow the developer to introduce new features in the future. Major additions such as the save system, the achievement system, and the redesigned HUD (now closely matching the original game) greatly improve both the usability and authenticity of the experience.

Alongside these major changes, the update also introduces a variety of gameplay improvements and adjustments, including a polished Custom Night system, adjustments to the behavior of the animatronics, and other small changes. Several bugs from previous versions have also been fixed, making the game more stable overall. Although development is currently paused, this update clearly lays the foundation for the future of the project.

For more information, you can check the main article about the game or the official post from the developer.

6.3.26

Wolfenstein 3D PSX

 



Developer: Old Pirate

Release Date: July, 2025

Graphics: 3D

Version: 0.1

Genre: FPS

Players: 1


Description

Wolfenstein 3D PSX is a homebrew adaptation of the legendary shooter originally developed by id Software and released in 1992. 

This version brings the classic experience to the original Sony PlayStation hardware, recreating the fast-paced maze-based gameplay that defined one of the earliest first-person shooters. The project aims to faithfully reproduce the feel of the original game while exploring how the classic engine and mechanics translate to the PS1 hardware.


Extra info


The gameplay of Wolfenstein 3D places players in the role of B.J. Blazkowicz, an Allied spy imprisoned inside a Nazi stronghold during World War II. The objective is to escape the castle by navigating a series of maze-like levels filled with enemy soldiers, guard dogs, secret passages, and hidden rooms containing weapons, ammunition, and treasure.

Wolfenstein 3D is one of the most influential first-person shooters in video game history. Originally released in 1992 by id Software, the game helped define the FPS genre and introduced players to fast-paced, maze-like levels filled with enemies, secrets, and hidden treasures. Its combination of smooth movement, simple yet addictive shooting mechanics, and iconic level design made it a landmark title that inspired countless shooters in the years that followed.

Developed by retro programmer OldPirate, this version adapts the game to Sony’s 32-bit console while staying faithful to the original experience. The port is based on the Sega 32X version of the game created by Chilly Willy, serving as the foundation for bringing the legendary shooter to PlayStation hardware.


Changelog 

V. 0.1

The 0.1 release represents the first playable version of the PlayStation port. While still early in development, it already allows players to experience the core gameplay of Wolfenstein 3D on PS1 hardware. Key features of this build include:

  • The port is based on the Sega 32X version of Wolfenstein 3D, which serves as the technical base for the PlayStation adaptation.
  • Episode 1 of the game is playable, giving players access to the first set of classic levels.
  • All original controls have been implemented for movement, shooting, interacting with doors, and switching weapons.

However, as an early demo, several features are still missing or incomplete:

  • Loading and saving functionality are not yet implemented.
  • Sound and music are currently absent, meaning the game runs without audio for now.

Additional optimization and features are expected in future updates. Despite its unfinished state, this first build demonstrates the feasibility of bringing the classic FPS to the original PlayStation through homebrew development.


Media




Official Download Links

Itch.io - Twitter (X)

8.2.26

Rick Dangerous PSX

 

Developer: Old Pirate

Release Date: June, 2025

Graphics: 2D

Version: 1.0

Genre: Platformer

Players: 1


Description

The PlayStation version of Rick Dangerous is a faithful homebrew port developed by Old Pirate, a well-known retro enthusiast with a strong focus on Sega 32X development and preservation. Rather than reimagining the game, this release stays true to the original experience, directly inheriting the structure, mechanics, and level design that made Rick Dangerous a classic. The result is a near-perfect adaptation for Sony’s console, reflecting the author’s commitment to accuracy, respect for the source material, and deep technical knowledge of legacy hardware.
 
Rick Dangerous is a classic action-platformer inspired by old adventure serials like Indiana Jones. You play as Rick, a fearless (and very fragile) explorer who travels through deadly locations filled with traps, enemies, and hidden dangers. The goal is to survive each level by memorizing layouts, avoiding instant-death traps, and carefully using Rick’s limited weapons and tools, such as his pistol or explosives. Gameplay is deliberately punishing: progress comes through trial and error, precise movement, and learning when to advance or retreat. Every screen is a puzzle of timing and reflexes, where one wrong step can mean instant death


Extra info

Before reaching the original PlayStation, Rick Dangerous had already received a notable revival through a dedicated Sega 32X port made by the developer Chilly Willy, which plays a key role in understanding the PS1 version. This 32X release was conceived as a faithful adaptation of the original 1989 Core Design game, preserving its structure, level layouts, mechanics, and unforgiving difficulty exactly as they were.

This version became especially important years later, as it effectively served as the technical base for the PlayStation port. The PS1 release is, in practice, a direct port of the 32X version, meaning it does not introduce new mechanics, altered levels, or redesigned systems. Instead, it focuses on accuracy and preservation, delivering the same brutal trial-and-error gameplay that defined the original release.

In terms of gameplay, both the 32X and PSX versions retain the hallmark features of Rick Dangerous: instant-death traps, tight platforming, limited ammunition, and levels designed around memorization and caution. Progress depends entirely on learning from failure, as hazards often trigger without warning and leave no margin for improvisation. 

Rick Dangerous was officially released on classic home computers such as the Atari ST, Amiga, MS-DOS, ZX Spectrum, Commodore 64, and Amstrad CPC. Over the years, the game has also received an impressive number of fan-made and homebrew ports, expanding its reach to modern and alternative platforms including Windows, Linux, MSX, Acorn Archimedes, Mega Drive, 32X, GameCube, PlayStation 2, Xbox, Wii, and more recently the original PlayStation.

Media

 


Official Download Links

Itch.io - Twitter (X)

1.1.26

2025: A Landmark Year for PlayStation Homebrew!

First of all, happy New Year to everyone! I hope that in 2026 you will be very happy and achieve your goals!

As a new year begins, it is worth taking a moment to reflect on what 2025 has meant for the PSX homebrew scene. More than two decades after the original PlayStation left store shelves, Sony’s 32-bit console continues to attract passionate developers who are willing to wrestle with its limitations in order to create something meaningful, ambitious, and often technically astonishing.

What makes 2025 especially notable is not just the number of projects released or updated, but their scope and maturity. This was not a year of small tech demos or experimental prototypes alone. Instead, we saw complete games, large-scale updates, and ports of legendary titles once thought entirely unfeasible on PSX hardware. From psychological horror and narrative-driven adventures to fast-paced platformers and full 3D reimplementations, the scene demonstrated both diversity and confidence.

This article offers a complete overview of PSX homebrew activity during 2025, clearly distinguishing between fully playable releases, games that received major updates during the year, and promising projects still in development. We are aware that not all the updates and projects of 2025 are included here. Everything that appears in the article will be a compilation of the games and updates published on this website. In 2026, we will continue working to incorporate all the titles that have been released or improved in 2025 or in previous years. Please remember that you can send us an email (psxhomebrewgames@gmail.com) so that we can take your projects or those of other users into account and add them to the page.

In addition, we are going to take this opportunity to make some nominations in different categories for the various developers who appear on the list. We would like to thank the entire community for helping this small niche grow, as we are becoming more and more numerous. The categories are as follows:

  • Influence Engine Award: Awarded to the developer whose work had the greatest impact on the PSX homebrew scene, generating discussion, visibility, and influence across the community.
  • Labour of Love Award: Awarded to the developer who managed the highest number of active projects simultaneously, demonstrating ambition, productivity, and long-term commitment.
  • Dev Factory Award: Awarded to the developer who consistently updated and cared for a long-running project, delivering numerous patches, improvements, and refinements over the years.
  • Hype Machine Award: Awarded to the project that generated the most anticipation, visits, and community interest despite not being officially released yet.

Each of the awards is given directly to the developers, not to tehir games, because it is the achievements and attitudes of each developer that are being recognised, not the games themselves. Giving awards to specific games could be attempted throughout this year (with nominations submitted at the developer's discretion), depending on the interest and development of the community.

Throughout the article, we will mention the winners and the reason for their selection. Enjoy reading and have a great new year!

RELEASED IN 2025

 
The year 2025 marked a turning point for PlayStation homebrew, with several long-standing projects finally reaching a playable or complete state. From ambitious full ports to atmospheric original creations, these releases showcased both technical mastery and creative diversity, pushing the original hardware far beyond its commercial-era limits.


Doki Doki Literature Club! PSX

Developer: Soeiz
Release Date: July 2025
Last Update: September 2025
Genre: Visual Novel

The iconic psychological visual novel Doki Doki Literature Club! made its way to the original PlayStation in 2025 through this ambitious PSX demake by Soeiz. Designed to resemble the original experience as closely as possible, the project recreates the core narrative structure and presentation within the technical limits of Sony’s 32-bit console.

As faithful as the original!

Built using PsyQ and the Nugget SDK, this version runs on real hardware and emulators and offers proper memory card support. Version 0.4 marked a critical milestone, as it fixed numerous long-standing issues and fully implemented save functionality, allowing players to store saves to progress in the game.

Despite these improvements, development is currently halted due to a loss of motivation from the developer. Even so, the latest build stands as a solid and technically impressive adaptation, proving that narrative-heavy visual novels can work surprisingly well on PSX hardware.

You can read more in the original post!



Super Mario 64 PSX

Developer: malucard
Release Date: November 2025
Genre: 3D Platformer / Adventure

One of the most astonishing projects to surface in 2025, Super Mario 64 PSX attempts the seemingly impossible: running Nintendo’s landmark 3D platformer on original PSX hardware. Enabled by the public release of the original source code, this port is a full reimplementation tailored to the PSX’s very different architecture.

Super Mario 64 working on PSX - Bob-omb Battlefield level
The Nintendo 64 held several critical advantages over the PlayStation, including hardware Z-buffering, perspective-correct textures, anti-aliasing, mip-mapping, and significantly faster cartridge-based data access. Translating a game designed around those features to a system without them has resulted in numerous compromises and technical challenges.

The current version is "playable" and far from complete. Issues range from unstable animations and missing areas with proper camera controls to crashes, texture artifacts, audio limitations, and unfinished menus. Even so, the fact that the game runs at all (rendering large 3D environments and maintaining recognizable gameplay) is a remarkable technical achievement. While not yet suitable as a full replacement for the original, this port stands as a historic milestone for PSX homebrew development.

You can read more in the original post!



Sauna

Developer: Zhamul
Release Date: May 2025
Genre: Exploration

Sauna offers a calm, atmospheric contrast to many action-heavy homebrew titles. Designed as a first-person exploration experience, the game invites players to freely roam a cozy smoke sauna environment using dual-analog controls, which are mandatory for proper gameplay.

Cozy, but it's scary!

The project is especially notable for its modern-to-retro workflow. Environments are created using Unity and then converted for PlayStation rendering through PSXSplashEdit, a custom tool that allows modern scene construction while respecting PSX limitations. Additional features include navigation previews, debug fly modes, and extensive developer documentation through a dedicated blog.

Rather than focusing on objectives or challenge, Sauna emphasizes mood, presence, and technical experimentation, making it a unique and refreshing addition to the PSX homebrew library.

You can read more in the original post!



Yume Nikki PS1

Developer: Elias Daler
Release Date: November 2025
Genre: Adventure

This short demo reimagines Yume Nikki on PlayStation hardware, offering a compact but evocative glimpse into Madotsuki’s dreamlike world. Featuring two dream environments (Block World and Snow World) the demo includes collectible effects, jumping mechanics, effect dropping in the Nexus, and even a photo mode (it's really cool).

Development highlights the extreme challenges of adapting abstract 3D perspectives to the PSX. Due to hardware constraints, camera behavior, polygon counts, and render distance had to be heavily reworked, often resulting in low framerates on real hardware. Creative lighting effects were used to emulate the original game’s visual flashes, with some accidental bugs embraced as stylistic features.

While brief, the demo successfully captures the unsettling tone of the original and demonstrates how experimental, atmospheric games can still thrive on PSX. You can follow the development in his Twitter (X) account. Elias is involved in another project mentioned below. 

We have to thank Elias for his great work promoting his projects, as he is one of the biggest contributors to the growth of the PSX Homebrew community!

That is why we want to give Elias the Influence Engine Award for being the developer with the greatest impact on the homebrew community and attracting a huge number of people to this niche!

You can read more in the original post!




UPDATED IN 2025

 
Alongside new releases, 2025 was also a year of consolidation. Several major projects received substantial updates that refined gameplay systems, expanded features, and improved stability. These updates demonstrate a growing maturity in the PSX homebrew scene, with developers focusing on polish, accessibility, and long-term support.


PETSCOP: Restored

Developer: NITROYUASH
Latest Version: 1.3

PETSCOP: Restored is one of the most ambitious and feature-rich PSX homebrew titles to date. Rather than strictly recreating the original YouTube series, the developer redesigned its concepts into a fully playable experience with improved pacing, mechanics, and player agency.

Version 1.3 introduced major systems such as a Game Recording System (is very impressive), an optional in-game hint system, expanded settings, UI overscan support, save file validation, and enhanced DualShock analog controls. The game also features multiple difficulty modes, a deep inventory system with item inspection, refined dialogue mechanics, and large interconnected areas including Gift Plane, Even Care, the Hub, and the Underground.

With dynamic lighting, 3D stereo sound, and even an SDK for mod creation (which also received a series of updates this year), PETSCOP: Restored stands as a benchmark for what is possible on PSX when design and technology are carefully aligned.

As you can see, a large number of improvements have been made to a title released in 2024. For this reason, we would like to thank the developer NITROYUASH for what we consider to be the best update to a game released years before for the PSX homebrew community!

That's why we want to give him the Labour of Love Award for being the developer who has taken the best care of his project over the years, continuing to delight his fans with new updates!

You can read more in the original post!



Five Nights at Freddy’s PSX

Developer: Soeiz
Latest Update: May 2025

The original Five Nights at Freddy’s demake received continued support in 2025, refining what was already one of the most complete horror homebrew titles on PlayStation. Updates focused on both presentation and gameplay depth, introducing smoother time transitions, visual improvements to the office, and extensive code cleanup.


A major addition was the scoring system, which evaluates player performance based on power usage, AI difficulty, camera management, and animatronic blocking. With all original jumpscares implemented, two-player support, and an expanded Custom Night modeFNAF PSX remains a definitive example of a polished PSX horror port which makes playing the adaptation of a legendary game very enjoyable!

You can read more in the original post!



Five Nights at Freddy’s 3 PSX

Developer: Soeiz
Latest Update: September 2025

While FNAF 2 was also launched on PSX, its last update was released in 2024, so it could not be included in this post. Meanwhile, the PSX demake of FNAF 3 matured significantly in 2025, culminating in version 1.0, the first fully playable release. All core mechanics are present, including the office, camera system, maintenance panel, enemy behavior, random error logic, and full progression through the nights!


While certain elements (such as minigames and specific UI prompts) were excluded or repurposed, the experience is complete from start to finish. Additional features not found in the original game include two-player support, an expanded Custom Night, easter eggs, and a hidden debug menu.

Despite a known bug occurring after completing Night 5 or 6, the project stands as one of the most faithful and technically PSX horror demakes available.

We hope and encourage developer Soeiz to continue developing PSX projects because he is one of the most active developers with the most appearances this year (the three FNAF titles and the Doki Doki game)!

That's why we want to give Soeiz the Dev Factory Award for being the developer who worked on and launched the most simultaneous projects this year!

You can read more in the original post!



Sonic the Hedgehog XA

Developer: luksamuk
Latest Update: August 2025

Sonic XA demostrates that a fully original 2D Sonic game can be built specifically for the PSX. Developed by luksamuk using modern homebrew tools such as PSn00bSDK, the game blends classic Sonic gameplay with PlayStation-specific solutions, all while respecting the spirit of the original Mega Drive/Genesis titles. This game also was presented at SAGE 2025, a showcase to promote Sega fan games! 

Sonic XA continued its rapid evolution throughout 2025 with versions 0.5.1 and 0.6. Version 0.5.1 dramatically improved visual quality through off-screen sprite rendering, eliminating distortion, while also upgrading the soundtrack to CD-quality Red Book audio.

Gameplay expanded with proper enemies, bosses, level-specific objects, audio settings, a pause menu, improved memory management, and collectible 1-ups. Version 0.6 pushed even further by introducing
Amy Rose as a playable character
, complete with unique abilities and animations, unlocked after completing the game.

Additional refinements to hitboxes, boss behavior, visual effects, and menus brought the project closer to a complete commercial-quality platformer, making it one of the most impressive 2D homebrew titles on PSX.

You can read more in the original post!



TBA / UPCOMING PROJECTS 

 
Looking ahead, a number of highly ambitious projects remain in active development. These upcoming titles aim to challenge established assumptions about what the PlayStation can handle, from advanced 3D engines to large-scale narrative experiences. Though still unreleased, they represent the future direction of PSX homebrew development.


Half-Life PSX

Developer: XProger

This highly ambitious project aims to reimplement the Half-Life game for PSX hardware. Rather than relying on traditional loading screens, the game plans to use streaming techniques to load environments dynamically, minimizing interruptions during gameplay.

The developer XProger uses custom tools to import and process original BSP data via Blender, heavily modifying geometry and visibility logic to suit the PSX GPU. Contrary to intuition, polygon counts will be increased to better match the PlayStation’s rendering characteristics. While still in development, Half-Life PSX has the potential to redefine expectations for first-person shooters on the platform.

Since the developer released the first annoucement on Twitter (X), no further information has been shared. We hope to see new screenshots, details, or updates in the future. The community is eager for progress, as this remains one of the most visited pages on the website! We strongly believe this project is highly anticipated and would be an incredible experience to play on the PSX.

That's why we want to give XProger the Hype Machine Award for being the developer who created the most hype this year!

You can read more in the original post!



Noah and the Poohloudies

Developer: Golden Age Turbo

Noah and the Poohloudies is a 3D adventure game powered by a custom engine built around an innovative level-of-detail system called SuperQuads. Nearby objects are rendered with higher detail, while distant geometry is dynamically merged into simpler forms, allowing for more natural environments without overwhelming the hardware.

PSX support was added in 2025 (previous versions for PSX exists but not with SuperQuads engine), with further performance gains expected once full GTE usage is implemented. The engine also includes camera collision, object interaction physics, and floating platforms. The project is simultaneously targeting multiple platforms, including Sega Saturn, Nintendo 64, 3DO, and Dreamcast (that's a great achievement).

You can read more in the original post!



Project MTP

Developer: Elias Daler

Still unnamed, Project MTP blends life-simulation elements with psychological horror, drawing inspiration from Animal Crossing and Silent Hill. Development progress is shared frequently on his Twitter (X) account, offering rare insight into the realities of low-level PSX programming.

The project emphasizes atmosphere, slow pacing, and environmental storytelling, with the developer openly discussing the technical struggles involved. While no release date has been announced, Project MTP remains one of the most intriguing and closely followed PSX homebrew projects currently in development.

You can read more in the original post!




As we reach the end of the year, we would like to thank all readers for following the evolution of the PSX homebrew scene and for supporting the developers who keep it alive. Titles such as Doki Doki Literature Club! PSX, PETSCOP: Restored, Five Nights at Freddy’s PSX, or Sauna helped define the year through either new releases or substantial updates, while ambitious projects like Half-Life PSX, Noah and the Poohloudies, or Project MTP continued to attract attention despite still being in development.

Overall, 2025 was a great year for homebrew community. Development moved at an uneven pace, shaped by the technical limits of the platform and the reality of mostly solo creators working in their spare time. Even so, consistent updates, technical experimentation, and ongoing community interest show that the scene remains active and determined to move forward.

We hope you enjoyed this overview and found it useful. Thank you for reading, and we look forward to seeing how these projects evolve in the coming months. Until next time and Happy New Year!

11.12.25

FNAF 3 PSX



Developers: Soeiz

Release Date: April, 2024 

Last Update: September, 2025

Graphics: 2D

Version: 1.0.1

Genre: Horror

Players: 1 or 2


Description

After FNAF PSX and FNAF 2 PSX, this is the port of the third entry for the PSX!

Five Nights at Freddy’s 3 takes players back to Fazbear’s Fright, a horror attraction built from the remnants of the infamous pizzeria chain. With only a security monitor, a maintenance panel, and unstable systems at your disposal, you must survive against Springtrap, while managing audio lures, ventilation failures, and hallucinations. This chapter shifts the focus from animatronic aggression to psychological tension, making it one of the most atmospheric entries in the series.


Extra info

FNAF 3 shifts the series’ focus from managing multiple animatronics to a single main threat: Springtrap. Players take on the role of a security guard at a horror attraction based on the original Freddy Fazbear’s Pizza. Using limited security cameras, audio devices, and ventilation systems, they must monitor Springtrap’s movements while preventing system malfunctions. Unlike previous games, hallucinations and false alarms add extra tension, forcing players to balance resources carefully and react quickly to survive each night. The goal remains: survive from midnight to 6 AM without being caught.

Drawing on classic development tools such as PsyQ and the Nugget SDK, as well as previous programming experience, the developer Soeiz has ventured again into PSX coding to create this demake. Unlike many fan projects that run as standard PC executables, this version is designed specifically for PlayStation hardware and emulation.

This demake also introduces several features not present in the original title, including a two-player mode, an expanded Custom Night with additional configuration options, various easter eggs, and more.


Changelog

V 1.0.1

  • Fixed bugs and issues 
  • Debug menu
First, in the title screen, press L1+R2+Triangle+Circle. Then, launch a night and during it, press Select and Start.

V. 1.0

This version marks the first fully playable release of this FNAF 3 port, bringing together all core systems, nights, mechanics, errors, and the complete gameplay loop. The office, cameras, maintenance panel, enemies, random error system, jumpscares, and main progression are now fully implemented, offering the complete FNAF 3 experience from start to finish.

However, the game will not include:
  • Minigames (including all related elements, such as the good ending)
  • The extra menu (not removed, but repurposed for other functions)
  • Certain smaller details, such as vent-sealing text prompts and similar features
The project is still not fully complete. A known issue occurs on the title screen after finishing Night 5 or Night 6. Despite this, the developer chose to release the current build as soon as possible.

V.0.2.5

This update includes:
  • Puppet as a new enemy
  • A new option to enable or disable random errors
  • Adjusted error frequency, making random errors less common
  • Various bug fixes
With this update completed, development was shifted toward implementing Chica, Foxy, Freddy, and Springtrap in future builds.

V.0.2.4

This was the first big update for the game.

  • New enemies (Mangle).
  • Updated camera movement.
  • Working pause menu.

V.0.1

This was the first playable version of the game. 

Key features included in the demo:

  • A fully implemented office, complete with the maintenance panel and the full camera system.
  • All error types are present and functional.
  • Balloon Boy is the only active threat in this build, including his jumpscare.
  • Demo-specific adjustments, such as truly random error generation.

Some of the errors that were known at the time:
  • The pause function causes problems when returning to the game, and the pause menu lacks functional buttons.
  • The night completion screen is still unfinished and does not properly display the 5–6 AM transition.
  • For those running the demo on original PSX hardware, enabling “console mode” is recommended to improve certain camera effects, though this feature still requires further testing.

For more information, you can check the official posts: 
 
 

Media

 




Official Download Links

Game Jolt - GitHub