14.3.26

Geometry Dash PSX

 


Developer: 400_bad_request_

Release Date: TBA

Graphics: 2D

Genre: Rhythm Platformer

Players: 1


Description

Geometry Dash PSX (working title) is a rhythm-platformer inspired by the popular mobile game Geometry Dash, and it has just been announced for the original PlayStation (PSX) on March 14, 2026. The developer shared an early alpha build that already demonstrates the core mechanics of the game running on Sony’s 32-bit console.

Although the project is still in its early stages, the current prototype already shows the foundations of its gameplay. Players control a small geometric character that automatically moves forward while jumping over obstacles in rhythm-based platforming sequences. The familiar structure of short challenges, precise timing, and pattern memorization strongly recalls the gameplay style that made Geometry Dash so popular.


Extra info


As of now, the project is still in early alpha, and several features are not yet implemented. Most notably, the current build does not include sound or music, which are typically a central element of rhythm platformers like Geometry Dash.

However, the prototype already allows players to see the core gameplay in action. The character performs the classic timed jumps, avoiding spikes and other hazards placed throughout the level. This early footage confirms that the basic mechanics are already functional and that the project is actively being experimented with.

The footage also reveals a simple level selection menu where up to four different stages appear to be available. However, in the current video only one of these levels can actually be seen in gameplay, so the others may still be placeholders or under development. 

Since development has only just been announced, it remains to be seen how far the project will evolve. Still, the early demonstration is an interesting addition to the growing PSX homebrew scene, showing once again how developers continue to explore new ideas on the original PlayStation.

Interestingly, after analyzing the video shared by the developer, we were able to determine that it was recorded at 640×480 resolution. This suggests that the project is currently rendering at the maximum resolution the original PlayStation is capable of outputting, which is a notable technical detail for such an early prototype. 

 

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