14.3.26

GeoDash PSX

 


Developer: fvciprian 

Release Date: April, 2026

Graphics: 2D

Version: Demo 

Genre: Rhythm Platformer

Players: 1


Description

GeoDash PSX is a rhythm-platformer inspired by the popular mobile game Geometry Dash, and it has just been announced for the original PlayStation (PSX) on March 14, 2026. What started as an early alpha prototype has now evolved into a much more complete and playable experience.

The project is written in C in psx2d, a godot-inspired 2D engine and PSn00bSDK. Players control a small geometric character that automatically moves forward while jumping over obstacles in rhythm-based platforming sequences. The familiar structure of short challenges, precise timing, and pattern memorization strongly recalls the gameplay style that made Geometry Dash so popular.


Extra info


The newest demo introduces several major improvements compared to the initial alpha version. Most notably, the game now includes four fully playable levels, each with its own music track, visual style, and increasing difficulty curve.

In terms of gameplay, GeoDash PSX now features all the core mechanics expected from a Geometry Dash-style experience, including jump pads, orbs, gravity changes, and speed variations. Recreating this kind of precise, timing-based gameplay on PS1 hardware is particularly challenging, making the current level of responsiveness especially noteworthy.


Visually, the level select screen presents a clean interface with geometric tiles representing each stage, along with level names displayed dynamically. Upon completing a level, players are shown a results screen with detailed stats, including completion time, number of attempts, deaths, and collected coins.

Despite these improvements, the project is still in active development. Some areas, such as the flying sections, could benefit from further visual polish. Additionally, minor bugs have been observed. For example, it is currently possible to exit a gravity portal incorrectly and complete a level in an unintended way.

Compared to the initial alpha, the addition of music marks a major step forward, as audio is a core component of the rhythm-based experience. This alone significantly enhances the overall feel of the game.

Interestingly, after analyzing the video shared by the developer, we were able to determine that it was recorded at 640×480 resolution. This suggests that the project is currently rendering at the maximum resolution the original PlayStation is capable of outputting, which is a notable technical detail for such an early prototype. 
 

Changelog 

Demo Update

  • Added 4 fully playable levels (Stereo Madness, Back on Track, Polargeist, Dry Out)
  • Implemented level music tracks
  • Introduced practice mode with checkpoints
  • Added attempt counter and best run tracking
  • Implemented level select screen with multiple slots
  • Added title screen and win/results screen
  • Display of completion stats (time, attempts, deaths, coins)
  • Added autosave system with memory card support
  • Implemented core mechanics (jump pads, orbs, gravity changes, speed variations)
  • Improved overall gameplay structure and progression
 

 

Media



Official Download Links

Itch.Io - Reddit