PS1 Games made in C++

C++ was released by Bjarne Stroustrup in 1985 as an extension of the C programming language

Its main goal was to retain C's performance and low-level capabilities while introducing new features such as classes, object-oriented programming, templates, stronger type checking, and better code organization for large projects. 

During the later years of the original PlayStation's lifespan, Sony's official SDK introduced support for C++. While most commercial games continued to be written primarily in C, many studios adopted C++ for specific systems and tools, taking advantage of its object-oriented features without replacing C entirely. 

The homebrew community has continued this evolution by creating modern libraries and SDKs that enable partial or complete PlayStation development in C++. One of the most notable examples is PSYQo (not to be confused with Sony's official PSY-Q SDK), a modern framework designed specifically for developing original PlayStation games entirely in C++. 

Below is a list of PlayStation homebrew projects developed entirely, or primarily, in C++.


A collection of games made in C++





Looking for more PS1 homebrew games? Explore our complete database of PSX homebrew titles.
If you think we're missing a game in this category, send it to our email (psxhomebrewgames@gmail.com) or contact us through our social media channels: Twitter (X), Itch.io or YouTube, and we'll add it to this collection!