Its main goal was to retain C's performance and low-level capabilities while introducing new features such as classes, object-oriented programming, templates, stronger type checking, and better code organization for large projects.
During the later years of the original PlayStation's lifespan, Sony's official SDK introduced support for C++. While most commercial games continued to be written primarily in C, many studios adopted C++ for specific systems and tools, taking advantage of its object-oriented features without replacing C entirely.
The homebrew community has continued this evolution by creating modern libraries and SDKs that enable partial or complete PlayStation development in C++. One of the most notable examples is PSYQo (not to be confused with Sony's official PSY-Q SDK), a modern framework designed specifically for developing original PlayStation games entirely in C++.
Below is a list of PlayStation homebrew projects developed entirely, or primarily, in C++.
A collection of games made in C++
Project MTP
Developer: Elias Daler
Graphics: 3D
Genre: Horror
Release Date: TBA
Yume Nikki PSX
Developer: Elias Daler
Genre: Adventure
Version: 0.00.2
Release Date: November 2025
Zelda: OOT PSX
Developer: Bonnie Games
Genre: Adventure
Version: Alpha
Release Date: February 2026
Looking for more PS1 homebrew games? Explore our complete database of PSX homebrew titles.
If you think we're missing a game in this category, send it to our email (psxhomebrewgames@gmail.com)
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