20.3.26

Geometry Dash PSX Shows New Progress with Visual and Gameplay Improvements

After it was recently revealed that developer 400_bad_request_ was working on a Geometry Dash project for the original PlayStation, a new progress update has been shared today, March 20, offering a closer look at the evolution of this promising homebrew title.

It really does look just like the original!
In a recent Reddit post, the developer showcased several improvements already implemented in the project. On the visual side, most of the sprites have been reworked to more closely resemble those from the original game. This includes not only the player character, but also the level obstacles, resulting in a more authentic look overall. 

However, some elements remain unchanged for now, such as the background, and the game still lacks music (an essential component of the original experience). These aspects are likely to be addressed in future updates, so no worries.

Looking more closely at the gameplay, the level design has started to expand. Players can now encounter spikes of different heights, including inverted variants, adding more variety and challenge. In addition to the classic cube-based structures, tile-based elements have also been introduced, giving levels a more dynamic feel.

Another notable addition is the coin system, which is already functional. Coins can now be collected during gameplay, and a coin counter has been added to the HUD, indicating clear progress toward feature completeness. The interface itself has also seen small improvements, reinforcing the overall presentation.

In terms of core gameplay, collision detection has been improved, resulting in more precise interactions with obstacles. Additionally, the overall game speed has been increased, bringing the experience closer to the fast-paced feel of the original Geometry Dash.

As a small but interesting detail, the level selection screen has been updated, now showing only “Stereo Madness 1” and “Stereo Madness 2”, suggesting a more structured approach to level progression.

With all these changes introduced in such a short period of time, the project is evolving rapidly. It is increasingly clear that this homebrew title is shaping up to become a fully playable and enjoyable experience on original PlayStation hardware.

We will continue to follow future updates closely as this project progresses toward becoming another standout addition to the PSX homebrew scene. Please consider following the developer on Reddit to support the project and help it gain more visibility within the community. You can also check out the full article about the game at the following link: Geometry Dash PSX.


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