Developers: Soeiz
Release Date: August, 2023
Last Update: September, 2025
Graphics: 2D
Version: 1.3.1
Genre: Horror
Players: 1 or 2
Description
The original Five Night at Freddy's, but on the Playstation!
Five Nights at Freddy’s follows a nighttime security guard working at the seemingly innocent Freddy Fazbear’s Pizza, where animatronic characters roam after hours. Trapped in the office with limited power, you must survive five nights by monitoring cameras, managing doors, and staying one step ahead of the wandering animatronics who behave unpredictably and dangerously once the lights go out.
Extra info
"I've made the port of the legendary video game FNaF 1 into the console !
I got this idea from someone that have (maybe) tried to do it many years ago.
The game has unique things that were not on the OG game, such as two player mode, Custom night with far more options, easter eggs, and more!"
Changelog
- Fixed an issue where Freddy could remain visible after moving from the door back to the hallway.
- Removed Phone Guy from Custom Night.
- Adjusted overall power usage balance.
- Added fan rotation in the office, completing a long-missing visual detail!
- Reworked office logic to fix an issue where the left door could open while viewing the right side.
- Fixed multiple bugs related to light flickering and complete power loss states.
- Removed the high score system due to memory limitations on PSX hardware.
- Save system for nights was ultimately discarded, as it proved unreliable and too demanding in terms of development and resources (is recommended to use can Custom Night instead).
- Significant source code cleanup for better structure and maintainability.
- Fixed numerous bugs affecting gameplay and stability.
- Special mode if you enter specific settings: "Set beginning AM to 5. Set night to 6. Set charge to 99. Set 1 hour to 5 seconds. Launch custom night."
- Adjusted the loading process of several sprites for better visual results.
- Added the option to mute phone calls during gameplay.
- Corrected and finalized the placement of all office sprites for proper alignment.
- Introduced light flickering effects to enhance atmosphere.
- Rebalanced and adjusted AI difficulty values.
- Updated and refined jumpscare animations.
- Addressed CD audio limitations by creating mixed ambient tracks, allowing multiple sound elements to be heard simultaneously despite hardware constraints.
- Performed additional code cleanup to improve stability and maintainability.
- Improved Golden Freddy’s special scene for a more polished visual presentation.
- Reworked the power outage sequence, adding subtle footstep sounds when the lights are out.
- Fixed an issue where the office displayed an incorrect sprite during blackout conditions.
- Enhanced the quality of several sprites across the game.
- Added the ability to return to the main menu at any time, without triggering Freddy’s sprite.
- Heavily optimized memory usage to allow smoother animations and more detailed jumpscares.
- General bug fixing and code cleanup to improve overall stability.
- Added a hit zone to Freddy’s nose.
- Implemented fade-in and fade-out effects for the Help Wanted poster and during the transition to 6 AM.
- Added a new 5 AM to 6 AM transition animation.
- Office visuals improved for a cleaner and more polished look.
- Source code cleaned and multiple bugs fixed, including animatronic icons overlapping the interface.
- Added a shortcut to move the camera faster within the office.
- New Score System: The update introduces a scoring system based on: Remaining power level, Power management efficiency, AI difficulty levels, camera usage and number of times an animatronic is blocked.
V. 1.0.6
Was intended to be the final version unless new suggestions or critical bugs were reported.
- Source code cleaned up for better readability and maintainability.
- Internal parameters refined to improve precision and behavior.
- Clock sprite repositioned for improved visual presentation.
- Unnecessary files removed from the GitHub repository to streamline the project.
V. 1.0.5
- Every jumpscare of the original game is included!
- Added "Help Wanted" scene.
- Performed a full code cleanup for improved stability.
- Replaced and resized multiple images; added new ones where needed.
- Updated menus and remapped controls (now you can press Start instead of Cross in certain menus).
- Implemented various minor adjustments, additions, and bug fixes.

No comments:
Post a Comment