10.3.26

FNAF PSX 1.4.0 Update: Full Rewrite, Saves, Achievements and Major Improvements

The menu now features new effects.
Hello everyone! A couple of weeks ago, Soeiz released a new update for the acclaimed Five Nights at Freddy’s PSX project. Version 1.4.0 (the developer has internally named it 1.0.0 RE) represents a significant milestone for the game, as it is primarily a complete rewrite of the previous 1.3.1 version, rebuilt from the ground up with improved structure and optimization. These changes have also allowed the developer to free up additional RAM, creating more headroom for future improvements and features planned for the project.

While some elements from earlier builds were preserved, the new version introduces several important systems and gameplay improvements.

 

Save System 

One of the most notable additions is the implementation of a save system. Players can now keep track of their progress more easily and return to their game without having to start everything from scratch. This makes longer play sessions far more practical and brings the project closer to the level of polish expected from a full PSX title. In addition, the system does more than simply store your progress through each night, it also enables the functionality described below.

 

Archievements

 

Another major addition is the introduction of an achievement system. This new feature allows players to track specific accomplishments within the game and set their own challenges while playing. These range from simply surviving certain nights to triggering hidden easter eggs, encouraging players to explore every detail of the experience. It adds an extra layer of replayability, encouraging players to explore different strategies and fully experience everything the game has to offer.

 

New HUD 

The in-game HUD has also received a significant overhaul. One of the most noticeable improvements is the addition of the power usage blocks, which visually represent electricity consumption during gameplay, just like in the original game. The button used to cancel phone calls has also been repositioned, and the current night and time are now displayed in the upper-right corner, matching the layout seen in the original version. As a result, the interface has seen a major visual improvement, and the HUD presentation is now virtually identical to the original game.

You can see the differences between the previous and current versions in the comparison images below.

Previous version (v1.3.1)
Updated version (1.4.0)

 

Other Changes 

In addition to these major additions, several other gameplay and technical changes have been implemented:

  • A new and polished Custom Night system.

  • Star rewards have been added.

  • Night 5, 6 and 7 are now separated.

  • Freddy has received additional sound effects, and his AI has been completely reworked.

  • The other animatronics have also received AI adjustments (they now behave more like the original).

  • Golden Freddy now spawns less frequently.

  • Little changes to the office environment.

Several issues from previous versions have also been addressed:

  • Numerous bugs from older builds have been fixed.

  • The achievements can no longer be exploited.


 

In conclusion, version 1.4.0 of Five Nights at Freddy’s PSX represents an important milestone for the project. The game has been rebuilt from the ground up, resulting in a cleaner structure and improved performance, while also freeing valuable RAM space that will allow the developer to introduce new features in the future. Major additions such as the save system, the achievement system, and the redesigned HUD (now closely matching the original game) greatly improve both the usability and authenticity of the experience.

Alongside these major changes, the update also introduces a variety of gameplay improvements and adjustments, including a polished Custom Night system, adjustments to the behavior of the animatronics, and other small changes. Several bugs from previous versions have also been fixed, making the game more stable overall. Although development is currently paused, this update clearly lays the foundation for the future of the project.

For more information, you can check the main article about the game or the official post from the developer.


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6.3.26

Wolfenstein 3D PSX

 



Developer: Old Pirate

Release Date: July, 2025

Graphics: 3D

Version: 0.1

Genre: FPS

Players: 1


Description

Wolfenstein 3D PSX is a homebrew adaptation of the legendary shooter originally developed by id Software and released in 1992. 

This version brings the classic experience to the original Sony PlayStation hardware, recreating the fast-paced maze-based gameplay that defined one of the earliest first-person shooters. The project aims to faithfully reproduce the feel of the original game while exploring how the classic engine and mechanics translate to the PS1 hardware.


Extra info


The gameplay of Wolfenstein 3D places players in the role of B.J. Blazkowicz, an Allied spy imprisoned inside a Nazi stronghold during World War II. The objective is to escape the castle by navigating a series of maze-like levels filled with enemy soldiers, guard dogs, secret passages, and hidden rooms containing weapons, ammunition, and treasure.

Wolfenstein 3D is one of the most influential first-person shooters in video game history. Originally released in 1992 by id Software, the game helped define the FPS genre and introduced players to fast-paced, maze-like levels filled with enemies, secrets, and hidden treasures. Its combination of smooth movement, simple yet addictive shooting mechanics, and iconic level design made it a landmark title that inspired countless shooters in the years that followed.

Developed by retro programmer OldPirate, this version adapts the game to Sony’s 32-bit console while staying faithful to the original experience. The port is based on the Sega 32X version of the game created by Chilly Willy, serving as the foundation for bringing the legendary shooter to PlayStation hardware.


Changelog 

V. 0.1

The 0.1 release represents the first playable version of the PlayStation port. While still early in development, it already allows players to experience the core gameplay of Wolfenstein 3D on PS1 hardware. Key features of this build include:

  • The port is based on the Sega 32X version of Wolfenstein 3D, which serves as the technical base for the PlayStation adaptation.
  • Episode 1 of the game is playable, giving players access to the first set of classic levels.
  • All original controls have been implemented for movement, shooting, interacting with doors, and switching weapons.

However, as an early demo, several features are still missing or incomplete:

  • Loading and saving functionality are not yet implemented.
  • Sound and music are currently absent, meaning the game runs without audio for now.

Additional optimization and features are expected in future updates. Despite its unfinished state, this first build demonstrates the feasibility of bringing the classic FPS to the original PlayStation through homebrew development.


Media




Official Download Links

Itch.io - Twitter (X)

8.2.26

Rick Dangerous PSX

 

Developer: Old Pirate

Release Date: June, 2025

Graphics: 2D

Version: 1.0

Genre: Platformer

Players: 1


Description

The PlayStation version of Rick Dangerous is a faithful homebrew port developed by Old Pirate, a well-known retro enthusiast with a strong focus on Sega 32X development and preservation. Rather than reimagining the game, this release stays true to the original experience, directly inheriting the structure, mechanics, and level design that made Rick Dangerous a classic. The result is a near-perfect adaptation for Sony’s console, reflecting the author’s commitment to accuracy, respect for the source material, and deep technical knowledge of legacy hardware.
 
Rick Dangerous is a classic action-platformer inspired by old adventure serials like Indiana Jones. You play as Rick, a fearless (and very fragile) explorer who travels through deadly locations filled with traps, enemies, and hidden dangers. The goal is to survive each level by memorizing layouts, avoiding instant-death traps, and carefully using Rick’s limited weapons and tools, such as his pistol or explosives. Gameplay is deliberately punishing: progress comes through trial and error, precise movement, and learning when to advance or retreat. Every screen is a puzzle of timing and reflexes, where one wrong step can mean instant death


Extra info

Before reaching the original PlayStation, Rick Dangerous had already received a notable revival through a dedicated Sega 32X port made by the developer Chilly Willy, which plays a key role in understanding the PS1 version. This 32X release was conceived as a faithful adaptation of the original 1989 Core Design game, preserving its structure, level layouts, mechanics, and unforgiving difficulty exactly as they were.

This version became especially important years later, as it effectively served as the technical base for the PlayStation port. The PS1 release is, in practice, a direct port of the 32X version, meaning it does not introduce new mechanics, altered levels, or redesigned systems. Instead, it focuses on accuracy and preservation, delivering the same brutal trial-and-error gameplay that defined the original release.

In terms of gameplay, both the 32X and PSX versions retain the hallmark features of Rick Dangerous: instant-death traps, tight platforming, limited ammunition, and levels designed around memorization and caution. Progress depends entirely on learning from failure, as hazards often trigger without warning and leave no margin for improvisation. 

Rick Dangerous was officially released on classic home computers such as the Atari ST, Amiga, MS-DOS, ZX Spectrum, Commodore 64, and Amstrad CPC. Over the years, the game has also received an impressive number of fan-made and homebrew ports, expanding its reach to modern and alternative platforms including Windows, Linux, MSX, Acorn Archimedes, Mega Drive, 32X, GameCube, PlayStation 2, Xbox, Wii, and more recently the original PlayStation.

Media

 


Official Download Links

Itch.io - Twitter (X)