Version 0.5.1 - A Leap in Polish
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| Enemies and bosses are a key feature in Sonic games |
Version 0.6 — A Pink Flash Joins the Race
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| You have to finish the game to unlock her! |
Best Collection of PS1 Homebrew Games || Projects, News, Interviews, Links and more!
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| Enemies and bosses are a key feature in Sonic games |
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| You have to finish the game to unlock her! |
Developer: Elias Daler
Release Date: November, 2025
Graphics: 3D
Version: 0.00.2
Genre: Adventure
Players: 1
Yume Nikki PS1 is a recreation made by Elias Daler (also developer of Project MTP) of the original Yume Nikki game for the PSX, reimagined with a fully 3D presentation. This is a short (~10-15 min) demo containing two dream worlds.
"It looks quite pixely in the original PS1's 320x240. Not quite bad though? It runs *really* slow with this render distance on PS1. (~5-10 FPS sometimes). Turns out, Madotsuki moves *really* fast in the OG.This kind of perspective is not possible on PS1, sadly... You can't even have normal orthogonal projection on PS1 due to how the hardware works. So I'll experiment with more stuff, but I had to bump the walk speed on this level to 2.5x (!) to make the traversal not as slow...
There are to many polys for PS1. If there was no culling, the game would have run out of RAM on the first frame."
| Example of the fixed camera perspective with issues |
"Notice how when Madotsuki uses effect/transforms, she temporarily becomes much brighter (to simulate the flashing in the OG).Kamakurako becomes bright too, but this is a bug... When I looked at it, I thought "Wait, this looks like dynamic lighting!" and decided to leave it."
| Both characters have the lighting effect. |
Warning: the game might freeze during the loading process when running from CD-R's.
"Unfortunately, many PS1 drives are slowly dying and can have problems reading from CD-R's. Burned CD-Rs use a different technology of encoding the data compared to the licensed pressed CDs.If the game freezes during the load for you, try restarting and trying again."
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Developer: thp
Release Date: June, 2020
Last Update: July, 2021
Graphics: 2D
Version: r66
Genre: Puzzle
Players: 1
At its core, Loonies 8192 tasks players with aligning and clearing blocks to maximize their score. Blocks fall from the top of the playfield in 2×2 groups of two colors, and players must rotate and position them to create matching 2×2 squares of a single color. Once a vertical sweep line passes over these squares, they are cleared from the board, scoring points and making space for new blocks.
The challenge stems from managing limited space while anticipating how pieces will stack and interact. Aligning larger combinations and chaining clears is key to sustaining play and avoiding a game over. This mix of simple controls and strategic depth makes Loonies 8192 both accessible to newcomers and rewarding for seasoned puzzle fans.
Although this update brought new features for touchscreen platforms, the other platforms had minor changes: