29.10.25

Loonies 8192 PSX

  


Developer:  thp

Release Date: June, 2020

Last Update: July, 2021

Graphics: 2D

Version: r66

Genre: Puzzle

Players: 1


Description


Loonies 8192 is a minimalist yet deeply addictive retro-style puzzle game that has been ported to an astonishing variety of systems (more than 20 in total) including DOS, PSP, 3DS, GBA, and most importantly, the PSX. Designed by developer thp (Thomas Perl), this humble puzzle experience combines simple mechanics with an enduring challenge that keeps players returning for more.
The port was created using Lameguy64's open source PSn00bSDK.


Extra info

At its core, Loonies 8192 tasks players with aligning and clearing blocks to maximize their score. Blocks fall from the top of the playfield in 2×2 groups of two colors, and players must rotate and position them to create matching 2×2 squares of a single color. Once a vertical sweep line passes over these squares, they are cleared from the board, scoring points and making space for new blocks.

The challenge stems from managing limited space while anticipating how pieces will stack and interact. Aligning larger combinations and chaining clears is key to sustaining play and avoiding a game over. This mix of simple controls and strategic depth makes Loonies 8192 both accessible to newcomers and rewarding for seasoned puzzle fans.

Changelog

This is the latest update available for PSX, although there are other versions up to r69 for other platforms:
  • Various visual improvements have been applied.
  • Input handling has been improved.
  • High scores can now always be submitted, not only when placing in the local

Although this update brought new features for touchscreen platforms, the other platforms had minor changes: 
  • The existing ports, including PSX, have been updated with several fixes.
  • General improvements and corrections have been incorporated.

This was the first version released for the PSX. It was similar to the version that existed with the r61, but with some changes:
  • Save game support is not included, but global leaderboards (using the QR code) do work. 
  • The name entry screen for the highscore list has been improved and  now resembles an on-screen keyboard.


For more information, you can check the official posts: 
r62r65r66.


Media



Official Download Links

Itch.ioYouTube 

25.9.25

Doki Doki Literature Club! PSX

 


Developer:  Soeiz

Release Date: July, 2025

Last Update: September, 2025

Graphics: 2D

Version: 0.4

Genre: Visual Novel

Players: 1


Description


Doki Doki Literature Club! PSX brings the famous psychological horror visual novel to the original PlayStation, reimagining one of the most talked-about indie games of the last decade for Sony’s 32-bit console. 
 
Originally released on PC, Doki Doki Literature Club became a viral phenomenon thanks to its deceptive presentation, deep narrative twists, and unsettling meta-horror elements. Now, this PSX homebrew port allows players to experience the story in a retro console format that feels surprisingly authentic. 



Extra info

This PS1 demake of Doki Doki Literature Club was designed with the intention of recreating the original game as faithfully as possible while adapting it to the technical limitations of the original PlayStation hardware. After experimenting with multiple smaller ports and gaining experience with retro development, the creator felt ready to take on a more ambitious project. Using the official PSYQ SDK together with Nugget SDK tools, the developer began exploring the inner workings of PS1 programming, making this project both a creative reinterpretation and a technical learning milestone.
 
At the moment, however, development has been put on hold. The project was paused primarily due to a loss of motivation, leaving the demake in an unfinished state for the time being. 
 

Some words of Monika:

"Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come true in this cute game!

But, before you join us, I have to tell you something:

I'm in the Playstation 1! I don't know how nor why, but someone trapped me in here. Please, join me!



Changelog

v. 0.4

  • Revisited and cleaned up parts of the source code.
  • Fixed multiple core issues that were causing various bugs.
  • Save system is now fully functional.
  • Character data can now be saved properly to the Memory Card.
  • Character interactions are working as intended (for better… or worse).
  • General stability improvements.
  • Various minor bugs resolved.


Media

 

 

Official Download Links

GameJolt - YouTube 

8.8.25

Noah and the Poohloudies PSX

 


Developer:  Golden Age Turbo

Release Date: TBA

Graphics: 3D

Genre: Adventure

Players: 1

Description

Noah and the Poohloudies (often abbreviated as NATP) is an ambitious 3D adventure project that pushes the original PlayStation hardware in unexpected ways. Players take control of Noah, a highly adaptable rescue robot equipped with a unique and strategic ability: he can merge with other machines, absorb their capabilities, and unlock new powers. This mechanic forms the core of the gameplay experience, encouraging experimentation and environmental interaction.


Extra info

The story places Noah on a critical mission to save the Poohloudies, a peaceful community of robotic inhabitants, whose entire galaxy is threatened by an incoming meteor. What begins as a rescue operation quickly evolves into a larger journey across interconnected environments, combining exploration, platforming, physics-based interaction, and problem-solving.

Rather than focusing purely on action, NATP leans into systemic gameplay and mechanical creativity, allowing players to interact with the world in meaningful ways through Noah’s evolving abilities.

 

Technical Highlights & Engine Development

One of the most fascinating aspects of Noah and the Poohloudies is its custom-built engine. PSX support has now been implemented, although the developer notes that some minor glitches remain. At this stage, the PlayStation’s Geometry Transformation Engine (GTE) is not yet being utilized, meaning that a substantial performance boost is expected once it is properly integrated. The current build already demonstrates impressive efficiency without relying on one of the console’s most important hardware features.

At the heart of the engine lies a clever level-of-detail system based on what the developer calls “SuperQuads.” This technique dynamically adjusts geometry depending on distance:

  • Nearby objects are rendered as detailed polygon meshes that can split into smaller, more complex shapes.

  • Distant geometry progressively merges into larger, simpler forms to preserve performance.

  • Shapes are not restricted to being coplanar, allowing for more organic and natural-looking structures.

The result is a visually flexible system that balances detail and performance in real time, an approach rarely seen in PSX homebrew projects. Beyond rendering innovations, the engine also includes: Camera collision handling, dynamic object behaviors, physics-based grabbing and object manipulation and floating platforms and interactive level elements.

Even in its current state, the project proves that precise, low-level programming can unlock striking 3D results on 1994 hardware.

 

About the Developer

Golden Age Turbo is known for technical experimentation and a passion for extracting performance from classic systems. NATP is not limited to the PlayStation. The project is also being ported to multiple retro platforms, including: Sega Saturn, Nintendo 64, 3DO and Dreamcast. In 2021, the developer was interviewed by SHIRO! (a Sega Saturn-focused website), where he discussed his philosophy and engine development process. More recently, in 2025, he shared further insights regarding his new engine (particularly in relation to the Sega Saturn version).

These interviews provide valuable context for understanding the technical ambition behind Noah and the Poohloudies and its long-term vision. For more information, you can read both interviews from 2021 and 2025.

The developer posts weekly updates on each version of the game on his Twitter profile. We invite you to follow him there!


Media

 
 

Links

YouTube - Twitter (X) - BSKY