21.5.26

Tetrade PSX



Developer: Logan Campbell

Release Date: March, 2024

Graphics: 2D

Version: 1.0 

Genre: Puzzle

Players: 1 or 2

 

 

Description

The PS1 homebrew scene continues to revisit and reinterpret some of the most iconic games in history, and Tetrade is a perfect example of that. This project aims to bring the timeless gameplay of Tetris to the original PlayStation, adapting its simple yet addictive formula to Sony’s 32-bit hardware.

The result is a familiar experience that remains true to the original while introducing a few modern touches that enhance gameplay without breaking its core identity. 

 

Extra Info 

Just like in the original Tetris, the objective is to place falling pieces in a way that completes horizontal lines. Each completed line clears space and rewards the player with points, allowing the game to continue for longer.

As the game progresses, the difficulty gradually increases. Players level up over time, and with each new level, the falling speed of the pieces becomes faster. This creates increasing pressure, forcing players to react more quickly and plan ahead. Mistakes accumulate over time, and as the stack grows higher, the risk of reaching the top of the screen becomes inevitable, which results in a game over.

One of the notable additions in this version is the Hold mechanic. This allows players to store the currently falling piece and swap it for later use. It adds a layer of strategy, enabling better planning and recovery from difficult situations, especially when an unwanted piece appears at the wrong time.

 

Media





Official Download Links

Github

18.5.26

PSX Homebrew Games Announces Its First Community Event!

We are excited to officially announce the organization of our very first online event focused on celebrating and promoting two PS1 homebrew projects!

The event will officially begin on 25 May, and over the coming days we’ll be running a special community activity across our social media platforms. The idea behind this event is simple: bring the community together, celebrate the creativity behind modern PS1 homebrew development, and make everyone part of the experience.

The two featured projects were specifically selected because we believe they represent some of the most interesting and ambitious directions currently emerging within the PS1 homebrew scene, showcasing both 2D and 3D experiences. We’re genuinely looking forward to finally sharing them with everyone.

 

A Small Challenge Before the Main Reveal

To warm things up before the main reveal, we’ve prepared a special challenge for the community.

Starting today, followers will have the chance to actively participate by trying to guess the two homebrew titles that will be featured during the event. To help you get closer to the correct answers, we’ll be publishing a series of clues over the next few days through our social media channels to help everyone get closer to the correct answers .

Some clues will be straightforward, others much more cryptic… so paying attention will definitely help. 

If you want to participate, we strongly recommend following us on our Twitter (X) account and joining the PSX Homebrew subreddit, since that’s where all clues, hints, and updates will be posted.

 

Rules

  • Both are already released PS1 homebrew games.

  • Both games were created by the same developer.

  • You must correctly guess the full names of BOTH games.

  • Guesses can be posted on Reddit or Twitter(X)

  • Edited comments will not count.

  • The first correct guess will be selected as the winner.

  • The challenge closes on 24 May.  

 

Award

The first person to correctly guess both games will be permanently featured in the Awards section as “PSX Homebrew Detective Award 2026”.

This recognition is meant to celebrate members of the community who actively explore and discover hidden gems within the PS1 homebrew scene, helping bring attention to creative projects that might otherwise go unnoticed.

 


 

More Than Just a Reveal

The main purpose of this event is not simply to reveal two games, but to celebrate the creativity, passion, and technical ambition that continue to keep the PS1 homebrew scene alive today. We also hope this event helps more people realize just how active and creative the community has become in recent years.

Beyond the challenge itself, our goal is to continue highlighting the incredible work being done by developers within the scene. We hope this event encourages more people to experience these projects, discover new developers, and help bring the community even closer together.

If the reception is positive, we would love to continue organizing similar events in the future focused on new homebrew releases, technical showcases, community discoveries, and other special activities.

Thank you all for the support you’ve shown us so far. We truly hope you enjoy what’s coming next.


— The PSX Homebrew Games Team

11.5.26

Zelda: Ocarina of Time on PS1 Sounds Impossible… Yet Here We Are

The PS1 homebrew scene simply never stops. We already looked back at what 2025 meant for the community and, in retrospect, it was easily one of the strongest years the PS1 homebrew scene has ever had. But surprisingly, 2026 is shaping up to be just as exciting, if not even bigger.

In only a few months, we’ve already seen the appearance of several ambitious projects: a fully playable Geometry Dash-inspired clone for PS1, a port of The Secret of Monkey Island, and a major update for the already impressive Five Nights at Freddy's PSX project. And that’s without mentioning several other projects we still plan to cover soon, including a mysterious new project centered around Serial Experiments Lain.

One of the biggest milestones for the community this year has also been the release of PSX Splash 2.0, the evolution of Bandwidth’s Unity-based toolset that allows developers to create PlayStation games directly from Unity workflows. The tool recently received its own Game Jam event, which alone produced nine brand-new PS1 homebrew titles. We’ll continue covering these projects individually, and we’re also preparing a dedicated article focused entirely on the Game Jam itself.

And yet, even with all of that happening, another massive surprise has just appeared.

Last year already gave us one of the most ambitious PS1 homebrew projects ever attempted: a port of Super Mario 64 for the original PlayStation. While still far from complete, that project already features a functional alpha where most of the game’s levels can be explored on Sony’s 32-bit hardware.

Now, the developer Bonnie Games (who previously brought Celeste Classic to PS1 using PSYQo) revealed an even more ambitious idea: The Legend of Zelda: Ocarina of Time running on the original PlayStation.

At the moment, the project is still highly experimental, but it is already playable and accompanied by early gameplay footage showing some surprisingly promising results. Much like the Mario 64 PSX project, this is clearly an early prototype rather than a near-finished conversion, but the fact that it already works at all is impressive considering the scale and complexity of the original game.

The prototype, also built using PSYQo, already includes basic player movement and collision detection, allowing players to explore a simple 3D environment. One of the most interesting technical aspects shown so far is the camera system. The camera can be rotated freely and is controlled independently from movement using both analog sticks, resulting in a surprisingly modern dual-stick control scheme that almost recalls games like Dark Souls.

Naturally, the project still has a long road ahead. Performance is currently very low, and several graphical issues are visible throughout the footage. Textures are not yet mapped correctly onto polygons, and players can see through walls, exposing parts of the map that should normally remain hidden. However, these problems are completely expected at such an early stage and mainly highlight how technically challenging it is to adapt a game like Ocarina of Time to PlayStation hardware.

According to the developer, the project is not only intended as a port attempt, but also as a learning exercise to better understand the original PlayStation architecture. The experience gained from this experiment is expected to support another ongoing project called BONNIE-32, an engine designed to reproduce authentic PlayStation-style graphics natively.

Bonnie Games has also shown interest in similar community efforts, particularly the Super Mario 64 PSX project, studying its codebase to better understand how these kinds of conversions can be approached. Still, the developer openly acknowledges that Ocarina of Time is a much more complex game, making a full and faithful adaptation considerably more difficult.

Even with all its current limitations, this prototype already represents an exciting first step. If development continues, this could eventually become one of the most ambitious PS1 homebrew ports ever attempted. Projects of this scale remain extremely rare and, alongside experiments such as Super Mario 64 PSX or Half-Life PSX, they demonstrate just how far the modern PS1 homebrew scene continues to evolve.

Check out the original post for more details, and make sure to follow Bonnie Games on his social media for future updates.

 

Don’t forget that you can follow us on Twitter (X), check out our collection of games on Itch.io, join our Reddit community and watch our latest gameplays on our YouTube channel!