Developers: Soeiz
Release Date: April, 2024
Last Update: September, 2025
Graphics: 2D
Version: 1.0
Genre: Horror
Players: 1 or 2
Description
After FNAF2PSX, this is the port of the third entry for the PSX!
Five Nights at Freddy’s 3 takes players back to Fazbear’s Fright, a horror attraction built from the remnants of the infamous pizzeria chain. With only a security monitor, a maintenance panel, and unstable systems at your disposal, you must survive against Springtrap, while managing audio lures, ventilation failures, and hallucinations. This chapter shifts the focus from animatronic aggression to psychological tension, making it one of the most atmospheric entries in the series.
Extra info
Drawing on classic development tools such as PsyQ and the Nugget SDK, as well as previous programming experience, the developer has ventured into PSX coding to create this demake. Unlike many fan projects that run as standard PC executables, this version is designed specifically for PlayStation hardware and emulation. Players can experience it either through a PSX emulator or on an actual console.
To run the game on original hardware, users will need a modchip, the disc swap method, or FreePSXBoot.
This demake also introduces several features not present in the original title, including a two-player mode, an expanded Custom Night with additional configuration options, various easter eggs, and more.
Changelog
Last Minor update
- Fixed bugs and issues
- Debug menu:
V. 1.0
- Minigames (including all related elements, such as the good ending)
- The extra menu (not removed, but repurposed for other functions)
- Certain smaller details, such as vent-sealing text prompts and similar features
V.0.2.5
- Puppet as a new a new enemy
- A new option to enable or disable random errors
- Adjusted error frequency, making random errors less common
- Various bug fixes
V.0.2.4
This was the first big update for the game.
- New enemies (Mangle)
- Updated camera movement
- Working pause menu
V.0.1 - Demo release
Key features included in the demo:
- A fully implemented office, complete with the maintenance panel and the full camera system.
- All error types are present and functional.
- Balloon Boy is the only active threat in this build, including his jumpscare.
- Demo-specific adjustments, such as truly random error generation.
- The pause function causes problems when returning to the game, and the pause menu lacks functional buttons.
- The night completion screen is still unfinished and does not properly display the 5–6 AM transition.
- For those running the demo on original PSX hardware, enabling “console mode” is recommended to improve certain camera effects, though this feature still requires further testing.
Media

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