Developers: Soeiz
Release Date: April, 2024
Last Update: September, 2025
Graphics: 2D
Version: 1.0.1
Genre: Horror
Players: 1 or 2
Description
After FNAF PSX and FNAF 2 PSX, this is the port of the third entry for the PSX!
Five Nights at Freddy’s 3 takes players back to Fazbear’s Fright, a horror attraction built from the remnants of the infamous pizzeria chain. With only a security monitor, a maintenance panel, and unstable systems at your disposal, you must survive against Springtrap, while managing audio lures, ventilation failures, and hallucinations. This chapter shifts the focus from animatronic aggression to psychological tension, making it one of the most atmospheric entries in the series.
Extra info
FNAF 3 shifts the series’ focus from managing multiple animatronics to a single main threat: Springtrap. Players take on the role of a security guard at a horror attraction based on the original Freddy Fazbear’s Pizza. Using limited security cameras, audio devices, and ventilation systems, they must monitor Springtrap’s movements while preventing system malfunctions. Unlike previous games, hallucinations and false alarms add extra tension, forcing players to balance resources carefully and react quickly to survive each night. The goal remains: survive from midnight to 6 AM without being caught.
Drawing on classic development tools such as PsyQ and the Nugget SDK, as well as previous programming experience, the developer Soeiz has ventured again into PSX coding to create this demake. Unlike many fan projects that run as standard PC executables, this version is designed specifically for PlayStation hardware and emulation.
This demake also introduces several features not present in the original title, including a two-player mode, an expanded Custom Night with additional configuration options, various easter eggs, and more.
Changelog
V 1.0.1
- Fixed bugs and issues
- Debug menu:
V. 1.0
- Minigames (including all related elements, such as the good ending)
- The extra menu (not removed, but repurposed for other functions)
- Certain smaller details, such as vent-sealing text prompts and similar features
V.0.2.5
- Puppet as a new enemy
- A new option to enable or disable random errors
- Adjusted error frequency, making random errors less common
- Various bug fixes
V.0.2.4
This was the first big update for the game.
- New enemies (Mangle).
- Updated camera movement.
- Working pause menu.
V.0.1
Key features included in the demo:
- A fully implemented office, complete with the maintenance panel and the full camera system.
- All error types are present and functional.
- Balloon Boy is the only active threat in this build, including his jumpscare.
- Demo-specific adjustments, such as truly random error generation.
- The pause function causes problems when returning to the game, and the pause menu lacks functional buttons.
- The night completion screen is still unfinished and does not properly display the 5–6 AM transition.
- For those running the demo on original PSX hardware, enabling “console mode” is recommended to improve certain camera effects, though this feature still requires further testing.
V.0.1, V.0.2.4, V.0.2.5, V. 1.0, V 1.0.1,
Media
