Developer: Soeiz
Release Date: July, 2025
Last Update: September, 2025
Graphics: 2D
Version: 0.4
Genre: Visual Novel
Players: 1
Extra info
About 0.4
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Developer: Soeiz
Release Date: July, 2025
Last Update: September, 2025
Graphics: 2D
Version: 0.4
Genre: Visual Novel
Players: 1
Developer: Golden Age Turbo
Release Date: TBA
Graphics: 3D
Genre: Adventure
Players: 1
Noah and the Poohloudies (often abbreviated as NATP) is an ambitious 3D adventure project that pushes the original PlayStation hardware in unexpected ways. Players take control of Noah, a highly adaptable rescue robot equipped with a unique and strategic ability: he can merge with other machines, absorb their capabilities, and unlock new powers. This mechanic forms the core of the gameplay experience, encouraging experimentation and environmental interaction.
The story places Noah on a critical mission to save the Poohloudies, a peaceful community of robotic inhabitants, whose entire galaxy is threatened by an incoming meteor. What begins as a rescue operation quickly evolves into a larger journey across interconnected environments, combining exploration, platforming, physics-based interaction, and problem-solving.
Rather than focusing purely on action, NATP leans into systemic gameplay and mechanical creativity, allowing players to interact with the world in meaningful ways through Noah’s evolving abilities.
One of the most fascinating aspects of Noah and the Poohloudies is its custom-built engine. PSX support has now been implemented, although the developer notes that some minor glitches remain. At this stage, the PlayStation’s Geometry Transformation Engine (GTE) is not yet being utilized, meaning that a substantial performance boost is expected once it is properly integrated. The current build already demonstrates impressive efficiency without relying on one of the console’s most important hardware features.
At the heart of the engine lies a clever level-of-detail system based on what the developer calls “SuperQuads.” This technique dynamically adjusts geometry depending on distance:
Nearby objects are rendered as detailed polygon meshes that can split into smaller, more complex shapes.
Distant geometry progressively merges into larger, simpler forms to preserve performance.
Shapes are not restricted to being coplanar, allowing for more organic and natural-looking structures.
The result is a visually flexible system that balances detail and performance in real time, an approach rarely seen in PSX homebrew projects. Beyond rendering innovations, the engine also includes: Camera collision handling, dynamic object behaviors, physics-based grabbing and object manipulation and floating platforms and interactive level elements.
Even in its current state, the project proves that precise, low-level programming can unlock striking 3D results on 1994 hardware.
Golden Age Turbo is known for technical experimentation and a passion for extracting performance from classic systems. NATP is not limited to the PlayStation. The project is also being ported to multiple retro platforms, including: Sega Saturn, Nintendo 64, 3DO and Dreamcast. In 2021, the developer was interviewed by SHIRO! (a Sega Saturn-focused website), where he discussed his philosophy and engine development process. More recently, in 2025, he shared further insights regarding his new engine (particularly in relation to the Sega Saturn version).
These interviews provide valuable context for understanding the technical ambition behind Noah and the Poohloudies and its long-term vision. For more information, you can read both interviews from 2021 and 2025.
The developer posts weekly updates on each version of the game on his Twitter profile. We invite you to follow him there!
Developer: Zhamul
Release Date: May, 2025
Graphics: 3D
Version: 1.0
Genre: Exploration
Players: 1
Sauna is a minimalist first-person exploration experience for the original PlayStation that focuses on atmosphere rather than objectives. Designed as a calm and contemplative journey, the game invites players to freely explore a detailed sauna environment, showcasing an unconventional and experimental approach within the PSX homebrew scene.
V. 1.0
Developer: NITROYUASH
Release Date: October, 2024
Last Update: July, 2025
Graphics: 3D
Version: 1.3
Genre: Adventure & Horror
Players: 1
PETSCOP: Restored is a playable Petscop recreation based on a Petscop Youtube Series.
The story places the player in a surreal and unsettling world where exploration, observation, and interpretation are key. Progress is driven not only by solving puzzles, but also by understanding the environment, interacting with characters through dialogue, and uncovering hidden details that gradually reveal the game’s narrative and underlying themes.
Gameplay focuses on exploration and problem-solving, supported by an inventory system where items must often be examined to unlock their true purpose. Dialogue interactions play an important role, and different difficulty modes adjust puzzle complexity and introduce new challenges. Combined with immersive audio, dynamic lighting, and interconnected areas, the game offers a distinctive experience that stands on its own, even for players unfamiliar with its original inspiration.
This project is not intended to be a 100% recreation of the original series. While the source material proved highly effective as a video-based experience, several of its gameplay ideas did not fully translate into an engaging interactive format. This version takes a different approach by reworking and improving those elements, focusing on stronger gameplay design, clearer progression, and deeper player interaction. As a result, the game stands on its own and can be fully completed without any prior knowledge of the original series.
Features:
New Content & Events
Technical Fixes & Optimizations
Visual & Animation Improvements
Developers: Soeiz
Release Date: February, 2024
Last Update: December, 2024
Graphics: 2D
Version: 1.0.3
Genre: Horror
Players: 1 or 2
The original Five Night at Freddy's 2, but on the Playstation !
"By using ancient scrolls left by the ancestors (psyq + nugget sdk) and my past experiences, I've made my way into playstation 1 programmation, and now I am developing this demake.
This demake is not something you'll have to play on PC with a .exe, you'll have to play it with an ps1 emulator, or the actual console !
If you wanna play on the real hardware, you'd have to modchip it, use the disc swap method or FreePSXBoot ! (google it)
The game has unique things that were not on the OG game, such as two player mode, Custom night with far more options, easter eggs, and more!"