Developer: NITROYUASH
Release Date: October, 2024
Last Update: July, 2025
Graphics: 3D
Version: 1.3
Genre: Adventure & Horror
Players: 1
Description
PETSCOP: Restored is a playable Petscop recreation based on a Petscop Youtube Series.
The story places the player in a surreal and unsettling world where exploration, observation, and interpretation are key. Progress is driven not only by solving puzzles, but also by understanding the environment, interacting with characters through dialogue, and uncovering hidden details that gradually reveal the game’s narrative and underlying themes.
Gameplay focuses on exploration and problem-solving, supported by an inventory system where items must often be examined to unlock their true purpose. Dialogue interactions play an important role, and different difficulty modes adjust puzzle complexity and introduce new challenges. Combined with immersive audio, dynamic lighting, and interconnected areas, the game offers a distinctive experience that stands on its own, even for players unfamiliar with its original inspiration.
Extra info
This project is not intended to be a 100% recreation of the original series. While the source material proved highly effective as a video-based experience, several of its gameplay ideas did not fully translate into an engaging interactive format. This version takes a different approach by reworking and improving those elements, focusing on stronger gameplay design, clearer progression, and deeper player interaction. As a result, the game stands on its own and can be fully completed without any prior knowledge of the original series.
Features:
- Three Difficulty Modes: Standard Mode offers a more classic experience with accessible puzzles, while Hard Mode and Extreme-Enigma Mode introduce tougher challenges, new mechanics, and additional content for experienced players.
- New Inventory System: A redesigned inventory allows players to collect and manage a wide range of items. Items can be examined in detail, and careful inspection is sometimes required to progress.
- Improved TALK System: The dialogue system has been simplified and refined to make interactions clearer and more intuitive, improving narrative flow and usability.
- Playable Areas: Key locations such as Gift Plane, Even Care, The Hub, and the Underground Area are mostly complete and fully playable, forming the core of the game world.
- Audio and Visuals: Features 3D stereo sound within fully 3D environments, combined with dynamic lighting to enhance atmosphere and spatial awareness.
- Modding Support: Includes an SDK that allows players to create their own mods, expanding the game with custom content and gameplay variations.
Changelog
V 1.3
- Game Recording System: Introduces a new gameplay feature that records player activity for later use or interaction.
- In-Game Hint System: Provides optional guidance to help players progress without removing challenge.
- Expanded Settings Menu: Adds more configuration options for improved accessibility and customization.
- Technical Improvements: Includes UI overscan compatibility, save file version checks, a new shutdown screen, and DualShock analog support in first-person mode.
- Additional Fixes and Enhancements: Numerous smaller improvements and optimizations contribute to a more stable and polished experience.
V. 1.2
New Content & Events
- Underground – Graveyard: Mike and Care’s faces can now be inspected in greater detail and saved to the notes list, making the Face Puzzle significantly easier to complete.
- Underground – Tunnel & Museum: Added a new NPC, Marvin, who appears after the windmill camera cutscene.
- Underground – Library Basement: The Toy Box is now locked by default and contains a different item.
- Shadow Monster Man Event: Fully implemented. Players must find specific items in the Underground to receive a hint revealing the event’s location.
- Underground – Mirror Room: Added a new collectible item: Small Key.
- New Level Added: The Windmill is now accessible.
- Underground – Tunnel: Introduced the orange car event and NPC Belle (with eyes). Triggering this event leads to the end of the demo.
Technical Fixes & Optimizations
- Underground Desync – Graveyard: Fixed a critical crash caused by memory overflow.
- The level was optimized by simplifying geometry, removing unused textures, and reducing the size of heartbeat.vag.
- Sound volume for this effect was also increased.
Visual & Animation Improvements
- Improved collectible sprites.
- Improved NPC and player sprites.
- Updated animation files for NPCs, player characters, and collectibles.
- The player sprite in the main menu profile screen is now properly synchronized with its animation file.
V. 1.1
- Slightly expanded the in-game message box for better readability.
- Updated the Pets menu message box with a black cursor matching the main dialogue interface.
- Fixed an issue where certain Pets menu UI elements could incorrectly turn black.
- Reduced the volume of some inventory interface sound effects.
- Removed unnecessary load/save debug messages.
- Improved rail-style camera behavior.
- Minor level fixes including camera adjustments, geometry corrections, and vertex lighting updates.
- Previously unused background overlay types are now fully implemented and assigned to specific locations
- Significantly improved the camera in Even Care – Pen’s Room.
- Improved First-Person camera code (still unused).
- Fixed a broken teleporter in Even Care – Amber’s Room.
- Fixed a duplication bug in Inverted Gift Plane.
- Fixed an issue where mirror NPCs could become invisible after accessing the inventory.
- Expanded default analog stick deadzones for L3 and R3.
- Added a new controller configuration page, allowing manual adjustments.
- Updated control mappings.

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