5.7.25

Sauna

 

 

Developer:  Zhamul

Release Date: May, 2025 

Graphics: 3D

Version: 1.0

Genre: Exploration

Players: 1

Description

Cozy smoke sauna to explore on your PlayStation.


Extra info

"Analog controller in analog mode is required.
Use dual stick to move in first person.
You can enable navigation preview with triangle and debug fly movement with square.
 
There is also a very interesting blog about the development of this game. It uses a tool (PSXSplashEdit) which allows to create the scenes from Unity to be later rendered by PSX.
 


Media

 


 

Links

Itch.io 

12.6.25

PETSCOP: Restored


 

Developer:  NITROYUASH

Release Date: October, 2024

Last Update: December, 2024

Graphics: 3D

Version: 1.2

Genre: Adventure & Horror

Players: 1

Description

PETSCOP: Restored is a playable Petscop recreation based on a Petscop Youtube Series.


Extra info

"This is not a 100% recreation. The original series had some questionable gameplay decisions that worked well as a video series, but did not work in real gameplay. This version significantly improves gameplay elements of the original, and also adds new game mechanics and content. You don't even need to watch the original series to complete the game."

Features:

  • 3 Difficulty Modes. "Standard Mode", for more classic experience with more friendly puzzles, or "Hard Mode" and "Extreme-Enigma Mode" for those who want to see more new content and more challenging puzzles.
  • Introduced a new Inventory system and many new items to find. Items can be examined after pick up (and sometimes you need to do this to progress through the game).
  • Improved and simplified TALK system.
  • Gift Plane, Even Care, The Hub and Underground Area are mostly done and fully playable.
  • 3D stereo sound in 3D environment with dynamic lighting.
  • SDK that allows you to create own mods.

 

Media

 

 

Links

Itch.io - PSXDEV

8.6.25

FNAF 2 PSX

 


Developers: Soeiz

Release Date: April, 2024 

Last Update: December, 2024

Graphics: 2D

Version: 1.0.3 

Genre: Horror

Players: 1 or 2

Description

The original Five Night at Freddy's 2, but on the Playstation !


Extra info

"By using ancient scrolls left by the ancestors (psyq + nugget sdk) and my past experiences, I've made my way into playstation 1 programmation, and now I am developing this demake.

This demake is not something you'll have to play on PC with a .exe, you'll have to play it with an ps1 emulator, or the actual console !

If you wanna play on the real hardware, you'd have to modchip it, use the disc swap method or FreePSXBoot ! (google it)

The game has unique things that were not on the OG game, such as two player mode, Custom night with far more options, easter eggs, and more!"

 

Media

 



Links

Github - Game Jolt

5.6.25

Celeste Classic PSX

 

Developer:  wildmonkeydan

Release Date: July, 2023

Last Update: July, 2023

Graphics: 2D

Version: 1.1

Genre: Platformer

Players: 1

Description

The portable Celeste Classic C source port, ported to the PSX using psn00bsdk


Extra info

This uses cceleste, a source port of the original PICO-8 game into C and psn00bsdk, an open source SDK for the PS1.

All credit for the original game goes to the original developers (Maddy Thorson & Noel Berry).

PLEASE NOTE: Pausing and Using Save States does not work and attempting to save state WILL CRASH

This game doesn't work on DUCKSTATION as of version 0.1-5485-gc6a57273. PCSX-Redux or Real Hardware is recommmended instead.

 

Media



 

Links

Itch.io - Github - PSXDEV
 

24.5.25

Half Life PSX


Developer: XProger

Release Year: TBA

Graphics: 3D

Genre: Adventure & FPS

Players: 1

Description

This ambitious homebrew project brings the legendary Half-Life 1 experience to the original Sony PlayStation by XProger. This adaptation reimagines Gordon Freeman’s iconic journey through the Black Mesa Research Facility within the technical limits of the PS1 hardware.


Extra info

Some questions done in Twitter about this project:

  • Q: Considering the RAM situation I'm guessing you'd really have to segment it into more load zones? Really cool anyway.
  • A: Actually I plan to remove most of the loading screens by using streaming, each location will require about 2 secs to load at full x2 CD speed, so if you're not a bunny hop speedrunner you won't see any gaps.
 
  • Q: Just wondering do you plan to reduce the number of polygons displayed on screen, maybe by optimizing the models?
  • A: In opposite, the PS1 GPU specific requires increasing the number of polys. But the mesh will be more uniform and more accurate visibility checks will be added.
 
  • Q: Oh my god, is this like the actual engine or a compatible reimplementation?   
  • A: Reimplementation.
 
  • Q: How many CDs?
  • A: PS1 natively supports ADPCM and 4-bit textures, If you really want to, it will fit into a 64 MB cartridge ;)
 
  • Q: Is there any chance that this would be .BSP compatible or are you converting BSPs into a different format? my dream would be getting custom maps onto a PS1 system, a perfect combination of my two obsessions   
  • A: I have a Blender importer of the original BSP and set of tools to help modify the level (geometry tile split, rooms assignment, portals placement, uv adjustment etc) and exporter to the custom format. The original BSP geometry is kind of... trash, so I should avoid use it.

 

Media




 

Links

Twitter (X)