Version 0.5.1 - A Leap in Polish
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| Enemies and bosses are a key feature in Sonic games |
Version 0.6 — A Pink Flash Joins the Race
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| You have to finish the game to unlock her! |
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| Enemies and bosses are a key feature in Sonic games |
![]() |
| You have to finish the game to unlock her! |
Developer: Elias Daler
Release Date: November, 2025
Graphics: 3D
Version: 0.00
Genre: Adventure
Players: 1
Yume Nikki PS1 is a recreation made by Elias Daler (also developer of Project MTP) of the original Yume Nikki game for the PSX. This is a short (~10-15 min) demo containing two dream worlds.
| Example of the fixed camera perspective with issues |
| Both characters have the lighting effect. |
Developer: thp
Release Date: June, 2020
Last Update: July, 2021
Graphics: 2D
Version: r66
Genre: Puzzle
Players: 1
Developer: Soeiz
Release Date: July, 2025
Last Update: September, 2025
Graphics: 2D
Version: 0.4
Genre: Visual Novel
Players: 1
Some words of Monika:
"Welcome to the Literature Club! It's always been a dream of mine to make something special out of the things I love. Now that you're a club member, you can help me make that dream come true in this cute game!But, before you join us, I have to tell you something:
I'm in the Playstation 1! I don't know how nor why, but someone trapped me in here. Please, join me!
Developer: Golden Age Turbo
Release Date: TBA
Graphics: 3D
Genre: Adventure
Players: 1
Noah and the Poohloudies (often abbreviated as NATP) is an ambitious 3D adventure project that pushes the original PlayStation hardware in unexpected ways. Players take control of Noah, a highly adaptable rescue robot equipped with a unique and strategic ability: he can merge with other machines, absorb their capabilities, and unlock new powers. This mechanic forms the core of the gameplay experience, encouraging experimentation and environmental interaction.
The story places Noah on a critical mission to save the Poohloudies, a peaceful community of robotic inhabitants, whose entire galaxy is threatened by an incoming meteor. What begins as a rescue operation quickly evolves into a larger journey across interconnected environments, combining exploration, platforming, physics-based interaction, and problem-solving.
Rather than focusing purely on action, NATP leans into systemic gameplay and mechanical creativity, allowing players to interact with the world in meaningful ways through Noah’s evolving abilities.
One of the most fascinating aspects of Noah and the Poohloudies is its custom-built engine. PSX support has now been implemented, although the developer notes that some minor glitches remain. At this stage, the PlayStation’s Geometry Transformation Engine (GTE) is not yet being utilized, meaning that a substantial performance boost is expected once it is properly integrated. The current build already demonstrates impressive efficiency without relying on one of the console’s most important hardware features.
At the heart of the engine lies a clever level-of-detail system based on what the developer calls “SuperQuads.” This technique dynamically adjusts geometry depending on distance:
Nearby objects are rendered as detailed polygon meshes that can split into smaller, more complex shapes.
Distant geometry progressively merges into larger, simpler forms to preserve performance.
Shapes are not restricted to being coplanar, allowing for more organic and natural-looking structures.
The result is a visually flexible system that balances detail and performance in real time, an approach rarely seen in PSX homebrew projects. Beyond rendering innovations, the engine also includes: Camera collision handling, dynamic object behaviors, physics-based grabbing and object manipulation and floating platforms and interactive level elements.
Even in its current state, the project proves that precise, low-level programming can unlock striking 3D results on 1994 hardware.
Golden Age Turbo is known for technical experimentation and a passion for extracting performance from classic systems. NATP is not limited to the PlayStation. The project is also being ported to multiple retro platforms, including: Sega Saturn, Nintendo 64, 3DO and Dreamcast. In 2021, the developer was interviewed by SHIRO! (a Sega Saturn-focused website), where he discussed his philosophy and engine development process. More recently, in 2025, he shared further insights regarding his new engine (particularly in relation to the Sega Saturn version).
These interviews provide valuable context for understanding the technical ambition behind Noah and the Poohloudies and its long-term vision. For more information, you can read both interviews from 2021 and 2025.
The developer posts weekly updates on each version of the game on his Twitter profile. We invite you to follow him there!
YouTube - Twitter (X) - BSKY