Developer: Elias Daler
Release Date: November, 2025
Graphics: 3D
Version: 0.00.2
Genre: Adventure
Players: 1
Description
Yume Nikki PS1 is a recreation made by Elias Daler (also developer of Project MTP) of the original Yume Nikki game for the PSX, reimagined with a fully 3D presentation. This is a short (~10-15 min) demo containing two dream worlds.
Extra info
- Two dream areas (Block World and Snow World) and two effects to find (+2 "pseudo" effects).
- You can drop effects in Nexus.
- Jumping mechanics.
- Photo mode.
- And much more!
"It looks quite pixely in the original PS1's 320x240. Not quite bad though? It runs *really* slow with this render distance on PS1. (~5-10 FPS sometimes). Turns out, Madotsuki moves *really* fast in the OG.This kind of perspective is not possible on PS1, sadly... You can't even have normal orthogonal projection on PS1 due to how the hardware works. So I'll experiment with more stuff, but I had to bump the walk speed on this level to 2.5x (!) to make the traversal not as slow...
There are to many polys for PS1. If there was no culling, the game would have run out of RAM on the first frame."
| Example of the fixed camera perspective with issues |
"Notice how when Madotsuki uses effect/transforms, she temporarily becomes much brighter (to simulate the flashing in the OG).Kamakurako becomes bright too, but this is a bug... When I looked at it, I thought "Wait, this looks like dynamic lighting!" and decided to leave it."
| Both characters have the lighting effect. |
Warning: the game might freeze during the loading process when running from CD-R's.
"Unfortunately, many PS1 drives are slowly dying and can have problems reading from CD-R's. Burned CD-Rs use a different technology of encoding the data compared to the licensed pressed CDs.If the game freezes during the load for you, try restarting and trying again."
Changelog
v0.00.2
-
Improved performance in Snow World, reducing slowdowns when rendering large numbers of primitives.
-
Fixed a crash that could occur when too many elements were displayed in Snow World.
-
Resolved an issue where the game could freeze when entering or exiting the igloo while jumping.
- Fixed a bug where a chair could incorrectly appear when re-entering Madotsuki’s apartment while using the chair effect.
v0.00.1
-
Significantly increased the render distance in Snow World, improving visibility and overall presentation.
-
Prevented players from dropping eggs while using the snowman effect.
-
Adjusted player behavior so that menu access and sitting actions require the player to remain grounded for a short time.
-
Fixed a bug that allowed free movement while initiating the sitting animation with the chair effect equipped.



