5.6.25

Celeste Classic PSX

 

Developer:  wildmonkeydan

Release Date: July, 2023

Last Update: July, 2023

Graphics: 2D

Version: 1.1

Genre: Platformer

Players: 1

Description

The portable Celeste Classic C source port, ported to the PSX using psn00bsdk


Extra info

This uses cceleste, a source port of the original PICO-8 game into C and psn00bsdk, an open source SDK for the PS1.

All credit for the original game goes to the original developers (Maddy Thorson & Noel Berry).

PLEASE NOTE: Pausing and Using Save States does not work and attempting to save state WILL CRASH

This game doesn't work on DUCKSTATION as of version 0.1-5485-gc6a57273. PCSX-Redux or Real Hardware is recommmended instead.

 

Media



 

Links

Itch.io - Github - PSXDEV
 

24.5.25

Half Life PSX


Developer: XProger

Release Year: TBA

Graphics: 3D

Genre: Adventure & FPS

Players: 1

Description

This ambitious homebrew project brings the legendary Half-Life 1 experience to the original Sony PlayStation by XProger. This adaptation reimagines Gordon Freeman’s iconic journey through the Black Mesa Research Facility within the technical limits of the PS1 hardware.


Extra info

Some questions done in Twitter about this project:

  • Q: Considering the RAM situation I'm guessing you'd really have to segment it into more load zones? Really cool anyway.
  • A: Actually I plan to remove most of the loading screens by using streaming, each location will require about 2 secs to load at full x2 CD speed, so if you're not a bunny hop speedrunner you won't see any gaps.
 
  • Q: Just wondering do you plan to reduce the number of polygons displayed on screen, maybe by optimizing the models?
  • A: In opposite, the PS1 GPU specific requires increasing the number of polys. But the mesh will be more uniform and more accurate visibility checks will be added.
 
  • Q: Oh my god, is this like the actual engine or a compatible reimplementation?   
  • A: Reimplementation.
 
  • Q: How many CDs?
  • A: PS1 natively supports ADPCM and 4-bit textures, If you really want to, it will fit into a 64 MB cartridge ;)
 
  • Q: Is there any chance that this would be .BSP compatible or are you converting BSPs into a different format? my dream would be getting custom maps onto a PS1 system, a perfect combination of my two obsessions   
  • A: I have a Blender importer of the original BSP and set of tools to help modify the level (geometry tile split, rooms assignment, portals placement, uv adjustment etc) and exporter to the custom format. The original BSP geometry is kind of... trash, so I should avoid use it.

 

Media




 

Links

Twitter (X)

 

Project MTP

 


Developer: 

Release Year: TBA

Graphics: 3D

Genre: Horror & Adventure

Players: 1

Description

One of the most interesting and popular projects for the PSX. A horror game whose progress is published almost every day.


Extra info

His game—still unnamed—blends life simulation elements with eerie undertones, drawing inspiration from both Animal Crossing and Silent Hill, resulting in a cozy yet unsettling experience. Elias shares his progress, challenges, and technical insights openly via Twitter, engaging a growing community of retro and indie game development enthusiasts.

Elias Said:

"I’m jealous of what N64 devs have: all the tools, tons of libraries, and a platform that is pretty powerful. Doing PS1 stuff is like doing a Primitive Technology programming. And this is why my game development doesn’t progress that fast.  But I won’t give up."

 
 
For more news about the project follow him on Twitter. 
 

 

 

Media


 

Links

Twitter (X) - Youtube - Official Websitte